#FALLOUT NEW VEGAS ULTIMATE EDITION PS3 GLITCHES MOD#
Obsidian implemented this feature as a direct response to the popularity of the Weapon Mod Kits mod for Fallout 3. Weapons can have a maximum of three attached mods, and they cannot be removed once placed. This camera can also be enabled/disabled at will, and is only shown on killing the last enemy of a group.Ī modding feature allows you to modify your weapons by adding beneficial accessories such as scopes, extended magazines, silencers, and more. Another new feature is the presence of a dynamic 'Kill Cam' which shows the killing bullet in slow motion, permitting players who prefer to play in real-time to experience the same cinematic feel of V.A.T.S. than in Fallout 3 (75%, up from 10%), which makes dying during V.A.T.S.
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Players also take much more damage in V.A.T.S. The damage threshold will be due to high armor or a built-in mechanic to that character, and will require the Courier to either retreat or attack with a more powerful weapon. This is indicated by a red shield near the enemy's health bar when attacking it, both in and out of V.A.T.S. If an enemy has a high DT, some weapons may be ineffective. New Vegas also brings back the Damage Threshold (DT) mechanic absent from Fallout 3. Unlike Fallout 3, melee weapons now have special moves in V.A.T.S., often costing more AP, but dealing more damage. During real time combat, you can now look down the iron sights of weapons, rather than the zoom in Fallout 3.
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cost Action Points, and the player can target specific body areas for attacks to inflict specific injuries. also allows the gory deaths in the game to be shown in slow motion and great detail. While using V.A.T.S., the otherwise real-time combat is paused. The Vault-Tec Assisted Targeting System, or V.A.T.S., is an active pause combat system implemented in the game, just like in Fallout 3. Unlike Fallout 3, traits are available for taking, and perks are gained every two levels instead of every one, a move made by the developers to avoid creating overpowered Couriers. The SPECIAL system returns, and directly influences speech options and quests. RadAway heals radiation poisoning over time. RadAway heals radiation poisoning instantly.
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Only a doctor, a doctor's bag, hydra or sleeping in a bed that grants a well rested bonus can heal a crippled limb. The player character must drink, eat and sleep, which make traveling through the Mojave Desert harder with dehydration as a main problem for fast traveling.Ĭrippled limbs can be healed with stimpaks. The Casual/Hardcore mode distinction is independent of difficulty settings. Either a trophy or achievement is awarded for completing Fallout: New Vegas on Hardcore mode, however, in order to earn it, the entire game must be played in Hardcore, from the point first prompted until the endgame sequence, without ever turning the setting off. If you choose against playing the gamemode, it can be turned back on mid-game. Hardcore mode is an optional setting which makes the game more realistic, with gameplay elements such as dehydration, hunger and sleep deprivation as well as non-instantaneous healing.
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Įndings for Fallout: New Vegas are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruitable companion. Fallout: New Vegas has a definitive ending, unlike Fallout 3. After the Courier is given some medical tests, the player is pushed back into the open world, and the quest, Ain't That a Kick in the Head, begins. The Courier is later found by a robot named Victor, and is sent to the settlement of Goodsprings, where Doctor Mitchell saves his life. However, the Courier is intercepted by the Great Khans and Benny, who shoots him and takes the package, leaving the Courier for dead in a shallow grave. The Courier, the player's character, was meant to deliver a package from Primm to New Vegas. The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. The story has taken some parts from the Fallout and Fallout 2 stories, and is for the most part unrelated to its predecessor, Fallout 3.įallout: New Vegas takes place in 2281, four years after the events of Fallout 3, and forty years after Fallout 2.